Chess and variants
Dunsany’s chess
Lord Dunsany’s game of 1942: 32 pawns against a full army.
The game runs in your browser and needs JavaScript.
What you can do here
- Bots from Novice to Club player, or friends online or at the same device
- A short course on the rules, task by task on the board
- Over 1,200 puzzles that adapt to your level
- Horde’s forerunner, a mode of the Horde tile
How Dunsany’s chess is played
Lord Dunsany’s game of 1942 pits 32 white pawns against a complete black army.
The armies
White has 32 pawns on its first four ranks and no king. Black has the usual army and moves first.
The pawns
White’s pawns step one square at a time, never two. Black’s pawns may step two from their start, and en passant works as in chess. Pawns promote as in chess, and a promoted white pawn must be taken too.
Winning
Black wins by taking every white piece. White wins by checkmating Black’s king. A stalemate, also when White’s pawns are all blocked, is a draw.
The story
Fairy Chess Review · Lord Dunsany’s game of 1942
When and where
Lord Dunsany’s game was published in the August 1942 issue of the Fairy Chess Review, and the same year in Joseph Boyer’s Nouveaux Jeux d’Echecs Non-orthodoxes.
How it changed
Black has the usual army and moves first; White has 32 pawns on its first four ranks and no other piece. Only Black’s pawns may step two squares. Black wins by taking every pawn, White by checkmating Black’s king. It needs no new piece at all.
Today
In 2002 Filip Rachunek turned the colours round in his Horde chess, which lichess plays today with 36 pawns.
Did you know?
Lord Dunsany (1878–1957) was an Anglo-Irish writer and playwright, and a chess champion of Ireland. He drew with José Raúl Capablanca in a simultaneous exhibition and set chess problems for The Times.
More games
Chess and variants
- Chess · Classic chess, Chess960, or Los Alamos chess on 6 × 6 (1956).
- Chess960 · Fischer random chess: the back rank starts in one of 960 setups.
- Antichess · Losing chess: give away all your pieces, captures are compulsory.
- Atomic chess · Every capture is an explosion that clears the pieces around it.
- Crazyhouse · Captured pieces change sides and can be dropped back onto the board.
- Three-check · Chess where the third check wins, so every check counts.
- King of the Hill · Chess where a king that reaches the centre wins at once.
- Racing Kings · No pawns, no checks: the first king on the far rank wins.
- Horde · 36 white pawns storm a full black army.
- Los Alamos chess · Chess on 6 × 6 without bishops, the first game a computer played (1956).
- Duck chess · After every move you move the duck, which blocks everyone. No check.
- Fog of War · You only see where your pieces can move. Capture the king to win.
- Kriegspiel · Only your own pieces in sight; an umpire judges every move.
- Friendly Chess · Nothing is captured: pieces unite and set off chain reactions.
The chess family
- Chaturanga · India’s ancient chess, the root of the family: take the king to win.
- Shatranj · The medieval ancestor of chess, with a weak ferz and a jumping alfil.
- Medieval chess · Europe’s chess before 1475: the ferz and the king may leap on their first move.
- Courier chess · Medieval Germany’s chess on a 12 × 8 board, with the courier, the man and the schleich.
- Tamerlane chess · Timur’s great chess on an 11 × 10 board, with giraffes, camels and citadels.
- Makruk · Thai chess: a slow, strategic game with a counting rule.
- Ouk Chatrang · Cambodian chess: Makruk with a leap for the king and the met.
- Sittuyin · Burmese chess: set up your pieces, then promote on the diagonals.
- Kar Ouk · Ouk Chatrang where the first check wins: guard your king.
- Xiangqi · Chinese chess: a river, palaces and a cannon that jumps to capture.
- Janggi · Korean chess: no river, palace diagonals and a cannon that always jumps.
- Shogi · Japanese chess: captured pieces return to the board on your side.
- Minishogi · Shogi on a 5 × 5 board: six pieces a side, short and sharp games.
More players
- Chaturaji · India’s four-handed chess: kings can be captured, captures score.
- Four Seasons Chess · Alfonso X’s chess for four from 1283: four seasons, the last king wins.
- Three-player chess · Three armies on a hexagonal board: you against two bots.
- Four-player chess · Four armies on a cross-shaped board: in teams or all against all.
- Verney’s four-handed chess · Verney’s game of 1881: two against two, mate both enemy kings.
- Bughouse · Two boards, two teams: what you capture goes to your partner's hand.
- Eight-player chess · Eight armies on a board of 516 squares: all against all, in pairs or four against four.