Over 20 chess variants, right in your browser
Play chess and its relatives from around the world against bots of every level, or with friends: online over a link, with a clock if you like, or at one device. From Xiangqi and Shogi to chess for eight players. Each game has a short course on its rules, most have puzzles, and play against bots works offline once loaded.
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The games
Chess and variants
- Chess · Classic chess, or Chess960 with a shuffled back rank.
- Chess960 · Fischer random chess: the back rank starts in one of 960 setups.
- Antichess · Losing chess: give away all your pieces, captures are compulsory.
- Atomic chess · Every capture is an explosion that clears the pieces around it.
- Crazyhouse · Captured pieces change sides and can be dropped back onto the board.
- Hostage chess · Captured men become hostages and come back by exchange or from the airfield.
- Three-check · Chess where the third check wins, so every check counts.
- King of the Hill · Chess where a king that reaches the centre wins at once.
- Jeson Mor · Mongolia’s nine horses: take the centre and hold it for a move.
- Racing Kings · No pawns, no checks: the first king on the far rank wins.
- Horde · 36 white pawns storm a full black army.
- Dunsany’s chess · Lord Dunsany’s game of 1942: 32 pawns against a full army.
- Los Alamos chess · Chess on 6 × 6 without bishops, the first game a computer played (1956).
- Duck chess · After every move you move the duck, which blocks everyone. No check.
- Marseillais chess · Two moves a turn, with one piece or two; White starts with one.
- Progressive chess · One move, then two, then three: each turn is one move longer.
- Fog of War · You only see where your pieces can move. Capture the king to win.
- Kriegspiel · Only your own pieces in sight; an umpire judges every move.
- Alice chess · Two boards: every piece that moves passes through to the other one.
- Raumschach 3D · Chess in a 5 × 5 × 5 cube: five boards stacked, and the unicorn.
- Old Raumschach · Maack’s cube as played before 1919: five pawns above the pieces.
- Friendly Chess · Nothing is captured: pieces unite and set off chain reactions.
- Ultima · Every piece captures its own way, and the immobilizer freezes.
- Gliński’s hexagonal chess · Chess on 91 hexagons: three bishops, rooks in six directions.
- McCooey’s hexagonal chess · Hexagonal chess closer to chess: seven pawns that take diagonally.
- Shafran’s hexagonal chess · Hexagonal chess on 70 cells, with castling and pawns that step three.
- Spartan chess · Persians against Spartans: chess’ army against two kings and new pieces.
- Legan chess · The armies in opposite corners; pawns step diagonally towards the far one.
Big chess
- Complete chess · The Arabic chess of the 9th century on 10 × 10, with two dabbābas a side.
- Courier chess · Medieval Germany’s chess on a 12 × 8 board, with the courier, the man and the schleich.
- Grande Acedrex · Alfonso X’s great chess on a 12 × 12 board, with lions, giraffes and a roc.
- Tamerlane chess · Timur’s great chess on an 11 × 10 board, with giraffes, camels and citadels.
- Carrera’s chess · The first chess on ten files, from a Sicilian priest’s book of 1617.
- Duke of Rutland’s chess · Fourteen files, with the concubine and two crowned rooks a side.
- Bird’s chess · Henry Bird’s ten-file chess of 1874, with the guard and the equerry.
- Capablanca chess · Ten files and two new pieces: the archbishop and the chancellor.
- Gothic chess · Ed Trice’s setup of 2000, today called Trice’s Chess.
- Capablanca Random · Capablanca chess from one of 12,118 shuffled starts.
- Embassy chess · Grand chess’ row of pieces on a 10 × 8 board.
- Janus chess · Two januses a side, each moving as a bishop or a knight.
- Grand chess · Christian Freeling’s 10 × 10 game: pawns promote only to lost pieces.
- S-chess · Chess with a hawk and an elephant in hand, placed as the back rank leaves.
The chess family
- Chaturanga · India’s ancient chess, the root of the family: take the king to win.
- Shatranj · The medieval ancestor of chess, with a weak ferz and a jumping alfil.
- Byzantine chess · Shatranj on a round board: the rook circles, pawns never promote.
- Medieval chess · Europe’s chess before 1475: the ferz and the king may leap on their first move.
- Senterej · Ethiopian chess: no turns until the first capture, then Shatranj.
- Shatar · Mongolian chess: the bers, the camel, and a mate that needs a shak.
- Makruk · Thai chess: a slow, strategic game with a counting rule.
- Ouk Chatrang · Cambodian chess: Makruk with a leap for the king and the met.
- Sittuyin · Burmese chess: set up your pieces, then promote on the diagonals.
- Kar Ouk · Ouk Chatrang where the first check wins: guard your king.
- Malay chess · Chess of the Malay world: the king leaps, a crowned pawn walks back.
- Xiangqi · Chinese chess: a river, palaces and a cannon that jumps to capture.
- Minixiangqi · Xiangqi on 7 × 7 points: no river, no advisors, no elephants.
- Manchu chess · Red’s lone chariot moves as horse and cannon too, against a full army.
- Jieqi · Xiangqi with the pieces face down: each is revealed by its first move.
- Banqi · Xiangqi’s pieces face down on half a board: turn them up, take by rank.
- Janggi · Korean chess: no river, palace diagonals and a cannon that always jumps.
- Shogi · Japanese chess: captured pieces return to the board on your side.
- Minishogi · Shogi on a 5 × 5 board: six pieces a side, short and sharp games.
- Chu shogi · Japan’s great shogi on 12 × 12: no drops, and a lion that moves twice.
- Tori shogi · Bird shogi on 7 × 7: a phoenix, quails and swallows, with drops.
More players
- Chaturaji · India’s four-handed chess: kings can be captured, captures score.
- Four Seasons Chess · Alfonso X’s chess for four from 1283: four seasons, the last king wins.
- Three-player chess · Three armies on a hexagonal board: you against two bots.
- Four-player chess · Four armies on a cross-shaped board: in teams or all against all.
- Bughouse · Two boards, two teams: what you capture goes to your partner's hand.
- Eight-player chess · Eight armies on a board of 516 squares: all against all, in pairs or four against four.
- Verney’s four-handed chess · Verney’s game of 1881: two against two, mate both enemy kings.
- Verney’s eight-handed chess · Verney’s game for eight of 1884: four against four on 448 squares.