Chess Variants

Chess and variants

Spartan chess

Persians against Spartans: chess’ army against two kings and new pieces.

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  • Bots from Novice to Club player, or friends online or at the same device
  • A short course on the rules, task by task on the board
  • Over 1,500 puzzles that adapt to your level
  • Two different armies, and a check only when both Spartan kings are attacked

How Spartan chess is played

Spartan chess is Steven Streetman’s game of 2010 for two different armies. White, the Persians, have the pieces of ordinary chess; Black, the Spartans, have two kings and pieces of their own. The Persians win by taking one Spartan king and checkmating the other, or by attacking both at once so that no move saves either; the Spartans win by checkmating the Persian king.

The armies

The Persians set up as in chess and move first. The Spartans stand on the 8th rank: lieutenants on a8 and h8, the general on b8, kings on c8 and f8, captains on d8 and e8 and the warlord on g8, with eight hoplites on the 7th rank.

The Spartan pieces

The general moves as a rook, or one square diagonally. The warlord moves as a bishop or leaps as a knight. The captain moves one or two squares along a rank or file, leaping over the first square if it is occupied. The lieutenant moves one or two squares diagonally, leaping in the same way, or one square sideways, but this sideways step never takes. The kings move as kings.

Hoplites

A hoplite steps one square diagonally forward onto an empty square and takes the piece one square straight ahead: the reverse of a pawn. On its first move it may go two squares diagonally forward, leaping over the first, but never taking. It never moves back. On the 1st rank it becomes a warlord, general, captain or lieutenant, or a king if the Spartans have only one king left. There is no en passant in Spartan chess, for either side.

Two kings and the duple check

While the Spartans have two kings, neither is in check: a king may step onto an attacked square, stay attacked or be uncovered, and the Persians may take it. A move that leaves both kings attacked is forbidden. When both are attacked at once, that is a duple check, and the Spartans must bring at least one king out of attack. With one king left, it is an ordinary king. The Spartan kings never castle; the Persian king castles as in chess.

Winning and draws

The Spartans win by checkmating the Persian king. The Persians win by checkmating the last Spartan king, or by a duple check that no move answers. A side that has no legal move and is not in check is stalemated, a draw, even when one of two Spartan kings is attacked. A position repeated three times, and fifty moves by each side without a capture or a pawn or hoplite move, are draws. This app also ends at once a game with nothing but kings, or with a single bishop or knight against a lone king, which the rules do not mention. Two Spartan kings can mate a lone king, so that is no draw.

Other readings

In the game’s first form the general moved as a rook and a knight; computer games showed the Spartans too strong, and it became the rook with a diagonal step. The rules do not say whether a hoplite may become a second king while the only king is in check; this app allows it when the new king is not attacked, as Fairy-Stockfish does (Ludii does not).

The story

The Chess Variant Pages · Steven Streetman’s game of 2010

When and where

Spartan chess is the game of Steven Streetman, who published its rules on the Chess Variant Pages in November 2010. White are the Persians, with the army of ordinary chess; Black are the Spartans, with two kings, pawns called hoplites and four pieces of their own.

How it changed

H. G. Muller made his program Fairy-Max play it, and hundreds of games between computers helped Streetman settle its final form and balance. In its first form the general moved as a rook and a knight; because the Spartans won too often, it became a rook that may also step one square diagonally. From January 2011 the WinBoard program knew the game.

Today

It is one of the best-known games for two different armies. PyChess added it in 2023 and calls it one of the original asymmetric variants; it is also played on the Chess Variant Pages’ Game Courier and in the Jocly and Ludii programs.

Did you know?

Streetman gave the Spartan pieces Greek ranks. The game can be played with an ordinary set: a knight stands for each Spartan king, the king for the general, the queen for the warlord, a rook for each captain and a bishop for each lieutenant.

Original piece names

two kings · polemarchos (the warlord) · strategos (the general) · tyntagmatarchos (the captain) · tagmatarchos (the lieutenant) · hoplites (the pawns)

Sources: Steven Streetman, The Chess Variant Pages · H. G. Muller, XBoard · PyChess

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  • Racing Kings · No pawns, no checks: the first king on the far rank wins.
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  • Dunsany’s chess · Lord Dunsany’s game of 1942: 32 pawns against a full army.
  • Los Alamos chess · Chess on 6 × 6 without bishops, the first game a computer played (1956).
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  • Marseillais chess · Two moves a turn, with one piece or two; White starts with one.
  • Progressive chess · One move, then two, then three: each turn is one move longer.
  • Fog of War · You only see where your pieces can move. Capture the king to win.
  • Kriegspiel · Only your own pieces in sight; an umpire judges every move.
  • Alice chess · Two boards: every piece that moves passes through to the other one.
  • Raumschach 3D · Chess in a 5 × 5 × 5 cube: five boards stacked, and the unicorn.
  • Old Raumschach · Maack’s cube as played before 1919: five pawns above the pieces.
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  • Ultima · Every piece captures its own way, and the immobilizer freezes.
  • Gliński’s hexagonal chess · Chess on 91 hexagons: three bishops, rooks in six directions.
  • McCooey’s hexagonal chess · Hexagonal chess closer to chess: seven pawns that take diagonally.
  • Shafran’s hexagonal chess · Hexagonal chess on 70 cells, with castling and pawns that step three.
  • Legan chess · The armies in opposite corners; pawns step diagonally towards the far one.

Big chess

  • Complete chess · The Arabic chess of the 9th century on 10 × 10, with two dabbābas a side.
  • Courier chess · Medieval Germany’s chess on a 12 × 8 board, with the courier, the man and the schleich.
  • Grande Acedrex · Alfonso X’s great chess on a 12 × 12 board, with lions, giraffes and a roc.
  • Tamerlane chess · Timur’s great chess on an 11 × 10 board, with giraffes, camels and citadels.
  • Carrera’s chess · The first chess on ten files, from a Sicilian priest’s book of 1617.
  • Duke of Rutland’s chess · Fourteen files, with the concubine and two crowned rooks a side.
  • Bird’s chess · Henry Bird’s ten-file chess of 1874, with the guard and the equerry.
  • Capablanca chess · Ten files and two new pieces: the archbishop and the chancellor.
  • Gothic chess · Ed Trice’s setup of 2000, today called Trice’s Chess.
  • Capablanca Random · Capablanca chess from one of 12,118 shuffled starts.
  • Embassy chess · Grand chess’ row of pieces on a 10 × 8 board.
  • Janus chess · Two januses a side, each moving as a bishop or a knight.
  • Grand chess · Christian Freeling’s 10 × 10 game: pawns promote only to lost pieces.
  • S-chess · Chess with a hawk and an elephant in hand, placed as the back rank leaves.

The chess family

  • Chaturanga · India’s ancient chess, the root of the family: take the king to win.
  • Shatranj · The medieval ancestor of chess, with a weak ferz and a jumping alfil.
  • Byzantine chess · Shatranj on a round board: the rook circles, pawns never promote.
  • Medieval chess · Europe’s chess before 1475: the ferz and the king may leap on their first move.
  • Senterej · Ethiopian chess: no turns until the first capture, then Shatranj.
  • Shatar · Mongolian chess: the bers, the camel, and a mate that needs a shak.
  • Makruk · Thai chess: a slow, strategic game with a counting rule.
  • Ouk Chatrang · Cambodian chess: Makruk with a leap for the king and the met.
  • Sittuyin · Burmese chess: set up your pieces, then promote on the diagonals.
  • Kar Ouk · Ouk Chatrang where the first check wins: guard your king.
  • Malay chess · Chess of the Malay world: the king leaps, a crowned pawn walks back.
  • Xiangqi · Chinese chess: a river, palaces and a cannon that jumps to capture.
  • Minixiangqi · Xiangqi on 7 × 7 points: no river, no advisors, no elephants.
  • Manchu chess · Red’s lone chariot moves as horse and cannon too, against a full army.
  • Jieqi · Xiangqi with the pieces face down: each is revealed by its first move.
  • Banqi · Xiangqi’s pieces face down on half a board: turn them up, take by rank.
  • Janggi · Korean chess: no river, palace diagonals and a cannon that always jumps.
  • Shogi · Japanese chess: captured pieces return to the board on your side.
  • Minishogi · Shogi on a 5 × 5 board: six pieces a side, short and sharp games.
  • Chu shogi · Japan’s great shogi on 12 × 12: no drops, and a lion that moves twice.
  • Tori shogi · Bird shogi on 7 × 7: a phoenix, quails and swallows, with drops.

More players

  • Chaturaji · India’s four-handed chess: kings can be captured, captures score.
  • Four Seasons Chess · Alfonso X’s chess for four from 1283: four seasons, the last king wins.
  • Three-player chess · Three armies on a hexagonal board: you against two bots.
  • Four-player chess · Four armies on a cross-shaped board: in teams or all against all.
  • Bughouse · Two boards, two teams: what you capture goes to your partner's hand.
  • Eight-player chess · Eight armies on a board of 516 squares: all against all, in pairs or four against four.
  • Verney’s four-handed chess · Verney’s game of 1881: two against two, mate both enemy kings.
  • Verney’s eight-handed chess · Verney’s game for eight of 1884: four against four on 448 squares.