The chess family
Chu shogi
Japan’s great shogi on 12 × 12: no drops, and a lion that moves twice.
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How Chu shogi is played
Chu shogi, “middle shogi”, is the large shogi of medieval Japan: 46 pieces a side on a board of twelve squares by twelve, without drops. The goal is to take the opponent’s king, and its prince if it has one; a mate ends the game too.
The board and the start
Sente, at the bottom, moves first. Each side has twelve pawns on its fourth rank and two go-betweens in front of them. The promotion zone is the last four ranks, from the opponent’s pawns on.
The pieces
Most pieces step one square in some directions or slide as far as they like in others: the queen (free king) slides every way, the dragon king like a rook plus one step diagonally, the dragon horse like a bishop plus one step straight; the side and vertical movers slide along one line and step along the other. The kirin steps diagonally or jumps two squares straight, the phoenix steps straight or jumps two squares diagonally. Lifting a piece shows where it can go.
The lion
The lion moves as a king twice in one turn, in any directions: it may take a piece with the first step and go on, taking a second piece with the second, or come back to its square (igui: it takes a neighbour without moving). It may also jump to any square two away, over anything. Stepping out and back through an empty square passes the turn (jitto).
The horned falcon and the soaring eagle
The horned falcon (a promoted dragon horse) slides every way but forward; forward it has the lion’s moves, one or two squares. The soaring eagle (a promoted dragon king) slides straight and diagonally back; along both forward diagonals it has the lion’s moves.
Trading lions
A lion may always take a lion next to it. A lion two squares away may not be taken by a lion if it is protected, unless the capturing lion first takes another piece on the way, not a pawn or a go-between. After a lion is taken by any other piece, the other side may not take a lion with another piece on its next move, except on that same square.
Promotion
A piece may promote when it enters the zone, or when it captures on a move that starts or ends in it; a quiet move inside the zone does not promote. Promotion is never forced. A pawn may also promote on reaching the last rank, and a pawn or lance may stay there unpromoted. A promoted piece never promotes again, even when it moves like a starting piece.
The king and the prince
The drunk elephant promotes to the prince, which moves as the king and is royal too: a player loses only when both are taken. Moving into check is allowed; a king left attacked can be taken. Check counts only against a player’s last royal.
Winning
Taking the opponent’s last royal wins, and so does a mate. A player who cannot move loses. A player left with the king alone loses against a king and another piece that is not a pawn or a go-between.
Draws
Kings alone draw. When a position comes for the fourth time, a player who checked or attacked with every move since it first came loses; otherwise it is a draw. Two hundred moves without a capture or promotion draw too.
Other readings
The rules are lishogi’s, which most sources give. The Japan Chu Shogi Association lets a non-lion retake a lion at once if the capturer’s own lion is protected (Okazaki’s rule), and gives the side that repeats the position the duty to change.
The story
Japan · first named about 1350
When and where
Chu shogi, “middle shogi”, came from the great dai shogi of 15 × 15 squares in the early 14th century, when the Japanese played shogi in three sizes, and is first named about 1350. It is not the parent of today’s shogi but its cousin: both come from the shogi of the Heian period.
How it changed
It left out dai shogi’s eight weakest kinds of piece and kept 46 pieces a side of 21 kinds on 12 × 12 squares, without drops. Its star is the lion, which moves twice in one turn. In the 15th and 16th centuries it was the game of the court; when drops came to small shogi, small shogi won the players.
Today
Books of the Edo period wrote it down, among them a rule book of 1703 and four collections with 224 mating problems. It lived on in the Kansai, where the great professional Ōyama Yasuharu learned it as a boy in 1937. By 1975 only about ten people in Japan were said to play it; the Japan Chu Shogi Association (2000), the town of Shimamoto near Osaka and lishogi (since 2022) have revived it.
Did you know?
Ōyama wrote that chu shogi shaped his cautious, tenacious style, and called the lion a monster that devours whatever comes near, yet goes hungry in the endgame. The rules against trading lions exist, the association says, because the game turns dull without them.
Original piece names
gyokushō (king) · suizō (drunk elephant, it becomes the prince) · kirin · hōō (phoenix) · shishi (lion) · honnō (free king, the queen) · ryūō, ryūma (dragon king, dragon horse) · hisha, kakugyō (rook, bishop) · mōko (blind tiger) · mōhyō (ferocious leopard) · kinshō, ginshō, dōshō (gold, silver, copper general) · shugyō, ōgyō (vertical and side mover) · hensha (reverse chariot) · kyōsha (lance) · chūnin (go-between) · fuhyō (pawn)
Sources: Wikipedia · Japan Chu Shogi Association · lishogi
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