Chess Variants

Big chess

S-chess

Chess with a hawk and an elephant in hand, placed as the back rank leaves.

Play in your browser

The game runs in your browser and needs JavaScript.

What you can do here

  • Bots from Novice to Club player, or friends online or at the same device
  • A short course on the rules, task by task on the board
  • Over 800 puzzles that adapt to your level
  • Seirawan chess: two more pieces, brought in from the hand

How S-chess is played

S-chess is chess with two more pieces in hand, brought in on the squares the first rank leaves.

The board and the hand

The board and the start are those of chess. Each side also holds a hawk and an elephant in hand, shown beside the board. White moves first.

The hawk and the elephant

The hawk moves as a bishop or as a knight, the elephant as a rook or as a knight: each turn one of the two moves, and the knight’s move leaps as in chess. The other pieces move as in chess.

Bringing a piece in

When the king, the queen, a rook, a bishop or a knight leaves its starting square for the first time, you may place the hawk or the elephant on the square it has just left, as part of the same move; it is your choice, and it may go with a capture. A piece placed this way cannot block a check: a move that would leave your king in check stays illegal. A square loses its right once its piece has moved or been captured there, so once your whole first rank has moved, a piece still in hand never comes in.

Castling

Castling is as in chess. When you castle, you may place one piece from the hand on the king’s square or on the rook’s square, not on both.

Pawns

Pawns move as in chess, en passant included. A pawn on the last rank becomes a queen, elephant, hawk, rook, bishop or knight.

Winning and draws

Checkmate wins. Stalemate, the same position three times, fifty moves each without a capture or a pawn move, and positions where neither side can mate are draws; a piece in hand counts as material. A hawk or an elephant can mate a lone king with the help of its own king.

The story

Canada · Yasser Seirawan and Bruce Harper’s game of 2007

When and where

Grandmaster Yasser Seirawan made S-chess with his friend and associate FM Bruce Harper and unveiled it in 2007. Its first event was a simultaneous exhibition Seirawan gave in Vancouver on 31 March 2007.

How it changed

Inspired by Capablanca chess, they kept the ordinary board and start and gave each side Capablanca’s two pieces in hand, as the hawk (bishop and knight) and the elephant (rook and knight). A piece of the first rank that moves for the first time may leave one of them on the square it has left; once the whole first rank has moved, a piece still in hand never comes in. A pawn may also become a hawk or an elephant.

Today

It is also called SHARPER chess. Chess.com offers it and played it in its 2024 Community Championships, won by GM Awonder Liang; on PyChess it is the most played game of Capablanca’s family after his own.

Did you know?

A piece brought in from the hand cannot block a check: when a piece of the first rank is pinned, the hawk or the elephant that would fill its square does not make its move legal.

Sources: Northwest Chess (2007) · Wikipedia · Chess.com · PyChess

More games

Chess and variants

  • Chess · Classic chess, or Chess960 with a shuffled back rank.
  • Chess960 · Fischer random chess: the back rank starts in one of 960 setups.
  • Antichess · Losing chess: give away all your pieces, captures are compulsory.
  • Atomic chess · Every capture is an explosion that clears the pieces around it.
  • Crazyhouse · Captured pieces change sides and can be dropped back onto the board.
  • Hostage chess · Captured men become hostages and come back by exchange or from the airfield.
  • Three-check · Chess where the third check wins, so every check counts.
  • King of the Hill · Chess where a king that reaches the centre wins at once.
  • Jeson Mor · Mongolia’s nine horses: take the centre and hold it for a move.
  • Racing Kings · No pawns, no checks: the first king on the far rank wins.
  • Horde · 36 white pawns storm a full black army.
  • Dunsany’s chess · Lord Dunsany’s game of 1942: 32 pawns against a full army.
  • Los Alamos chess · Chess on 6 × 6 without bishops, the first game a computer played (1956).
  • Duck chess · After every move you move the duck, which blocks everyone. No check.
  • Marseillais chess · Two moves a turn, with one piece or two; White starts with one.
  • Progressive chess · One move, then two, then three: each turn is one move longer.
  • Fog of War · You only see where your pieces can move. Capture the king to win.
  • Kriegspiel · Only your own pieces in sight; an umpire judges every move.
  • Alice chess · Two boards: every piece that moves passes through to the other one.
  • Raumschach 3D · Chess in a 5 × 5 × 5 cube: five boards stacked, and the unicorn.
  • Old Raumschach · Maack’s cube as played before 1919: five pawns above the pieces.
  • Friendly Chess · Nothing is captured: pieces unite and set off chain reactions.
  • Ultima · Every piece captures its own way, and the immobilizer freezes.
  • Gliński’s hexagonal chess · Chess on 91 hexagons: three bishops, rooks in six directions.
  • McCooey’s hexagonal chess · Hexagonal chess closer to chess: seven pawns that take diagonally.
  • Shafran’s hexagonal chess · Hexagonal chess on 70 cells, with castling and pawns that step three.
  • Spartan chess · Persians against Spartans: chess’ army against two kings and new pieces.
  • Legan chess · The armies in opposite corners; pawns step diagonally towards the far one.

Big chess

  • Complete chess · The Arabic chess of the 9th century on 10 × 10, with two dabbābas a side.
  • Courier chess · Medieval Germany’s chess on a 12 × 8 board, with the courier, the man and the schleich.
  • Grande Acedrex · Alfonso X’s great chess on a 12 × 12 board, with lions, giraffes and a roc.
  • Tamerlane chess · Timur’s great chess on an 11 × 10 board, with giraffes, camels and citadels.
  • Carrera’s chess · The first chess on ten files, from a Sicilian priest’s book of 1617.
  • Duke of Rutland’s chess · Fourteen files, with the concubine and two crowned rooks a side.
  • Bird’s chess · Henry Bird’s ten-file chess of 1874, with the guard and the equerry.
  • Capablanca chess · Ten files and two new pieces: the archbishop and the chancellor.
  • Gothic chess · Ed Trice’s setup of 2000, today called Trice’s Chess.
  • Capablanca Random · Capablanca chess from one of 12,118 shuffled starts.
  • Embassy chess · Grand chess’ row of pieces on a 10 × 8 board.
  • Janus chess · Two januses a side, each moving as a bishop or a knight.
  • Grand chess · Christian Freeling’s 10 × 10 game: pawns promote only to lost pieces.

The chess family

  • Chaturanga · India’s ancient chess, the root of the family: take the king to win.
  • Shatranj · The medieval ancestor of chess, with a weak ferz and a jumping alfil.
  • Byzantine chess · Shatranj on a round board: the rook circles, pawns never promote.
  • Medieval chess · Europe’s chess before 1475: the ferz and the king may leap on their first move.
  • Senterej · Ethiopian chess: no turns until the first capture, then Shatranj.
  • Shatar · Mongolian chess: the bers, the camel, and a mate that needs a shak.
  • Makruk · Thai chess: a slow, strategic game with a counting rule.
  • Ouk Chatrang · Cambodian chess: Makruk with a leap for the king and the met.
  • Sittuyin · Burmese chess: set up your pieces, then promote on the diagonals.
  • Kar Ouk · Ouk Chatrang where the first check wins: guard your king.
  • Malay chess · Chess of the Malay world: the king leaps, a crowned pawn walks back.
  • Xiangqi · Chinese chess: a river, palaces and a cannon that jumps to capture.
  • Minixiangqi · Xiangqi on 7 × 7 points: no river, no advisors, no elephants.
  • Manchu chess · Red’s lone chariot moves as horse and cannon too, against a full army.
  • Jieqi · Xiangqi with the pieces face down: each is revealed by its first move.
  • Banqi · Xiangqi’s pieces face down on half a board: turn them up, take by rank.
  • Janggi · Korean chess: no river, palace diagonals and a cannon that always jumps.
  • Shogi · Japanese chess: captured pieces return to the board on your side.
  • Minishogi · Shogi on a 5 × 5 board: six pieces a side, short and sharp games.
  • Chu shogi · Japan’s great shogi on 12 × 12: no drops, and a lion that moves twice.
  • Tori shogi · Bird shogi on 7 × 7: a phoenix, quails and swallows, with drops.

More players

  • Chaturaji · India’s four-handed chess: kings can be captured, captures score.
  • Four Seasons Chess · Alfonso X’s chess for four from 1283: four seasons, the last king wins.
  • Three-player chess · Three armies on a hexagonal board: you against two bots.
  • Four-player chess · Four armies on a cross-shaped board: in teams or all against all.
  • Bughouse · Two boards, two teams: what you capture goes to your partner's hand.
  • Eight-player chess · Eight armies on a board of 516 squares: all against all, in pairs or four against four.
  • Verney’s four-handed chess · Verney’s game of 1881: two against two, mate both enemy kings.
  • Verney’s eight-handed chess · Verney’s game for eight of 1884: four against four on 448 squares.