Big chess
Grande Acedrex
Alfonso X’s great chess on a 12 × 12 board, with lions, giraffes and a roc.
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What you can do here
- Bots from Novice to Club player, or friends online or at the same device
- A short course on the rules, task by task on the board
- Over 900 puzzles that adapt to your level
- Alfonso’s eight-sided die, if you want it
How Grande Acedrex is played
Grande Acedrex is the great chess of Alfonso X’s Book of Games (1283): a board of twelve squares by twelve, with animals beside the king, the rooks and the pawns. The goal is to checkmate the opposing king: to attack it so that no move can save it. An attacked king is in check, and no move may leave your own king attacked.
The board and the start
The board has twelve files, a to l, and twelve ranks. On White’s first rank stand, from a1: rook, lion, unicorn, giraffe, crocodile, aanca, king (g1), crocodile, giraffe, unicorn, lion, rook; the twelve pawns stand on the fourth rank, and the ranks between are empty. Black stands the same way on the twelfth and ninth ranks, the kings facing each other on the g-file.
The pieces
The rook moves along ranks and files and the crocodile along the diagonals, as far as they like. The lion jumps three squares straight, or three one way and one the other; the giraffe jumps three squares one way and two the other. Both jump over whatever stands between. The aanca steps one square diagonally and may go on from there straight, away from where it came, as far as it likes; the unicorn jumps as a knight and may go on from there diagonally in the same direction. Neither may go on past a piece standing on that first square.
The king
The king steps one square in any direction. On its first move it may instead leap two squares, straight or diagonally, also over a piece, but only onto an empty square, not out of check and not across a square the opponent attacks.
Pawns
A pawn moves one square forward and captures one square diagonally forward; there is no double step and no en passant. On the last rank it becomes the piece that started on its file: a rook on the a- and l-files, a lion on b and k, a unicorn on c and j, a giraffe on d and i, a crocodile on e and h, an aanca on f and g.
The die
Alfonso had a die of eight faces made so that the game would go faster. With the die (a choice when you set up the game) every turn begins with a throw that names the kind of piece to move: 8 the king, 7 the aanca, 6 the unicorn, 5 the rook, 4 the lion, 3 the crocodile, 2 the giraffe, 1 a pawn. If no piece of that kind can move, the turn is lost. Checkmate and stalemate do not depend on the throw; a king left in check by a lost turn may be taken, and that wins.
Winning
Checkmate wins. A player who cannot move but is not in check is stalemated and has lost. A player left with the king alone loses as well, unless the king can take the opponent’s last piece at once: then the game is drawn.
Draws
The same position three times, or fifty moves each without a capture or a pawn move, is a draw. The book says nothing on stalemate, the bare king or draws: these rules are reconstructed from Alfonso’s ordinary chess and from what most modern sources give.
Other readings
The manuscript is unclear on several moves. H. J. R. Murray (1913) put the king on f1 and read the giraffe as a leap of four squares and one, the lion as a leap of three squares straight only, and the unicorn as a knight on its first move and a bishop afterwards. This app follows Jean-Louis Cazaux’s reconstruction, which most modern sources give and which keeps Alfonso’s own order of the pieces’ worth.
The story
Castile (Spain) · 1283, in King Alfonso X’s Book of Games
When and where
Grande Acedrex is the great chess of the Book of Games of King Alfonso X of Castile, finished in Seville in 1283. The manuscript calls it grant acedrex and says it was made in India, after the ancient kings who showed their power with armies and with strange birds and beasts.
How it changed
It made the board twelve squares by twelve, with twelve pieces and twelve pawns a side, and gave each new piece the ways of an animal: the crocodile strikes aslant, as it does in the Nile; the giraffe makes a sideways jump before it runs; the unicorn leaps like a horse before it charges; the lion leaps farther than any beast. Because the game was so slow, Alfonso had dice of eight faces made, one face for each kind of piece.
Today
No later medieval mention of the game is known. Its rules come from the manuscript alone, kept in the library of El Escorial, and its readers disagree on several moves. This app plays Jean-Louis Cazaux’s reconstruction, which most modern sources give.
Did you know?
The aanca is not a griffin, as it was long translated, but the roc of Arabic tales: the book says it is so big that it carries off the elephant to its nest. The book’s “unicorn”, two-horned and as large as an elephant, is a rhinoceros.
Original piece names
rey (king) · aanca (the roc, a giant bird) · unicornio (unicorn, a rhinoceros) · roque (rook) · leon (lion) · cocatriz (crocodile) · zaraffa (giraffe) · peon (pawn)
Sources: Libro de los juegos (1283) · H. J. R. Murray, A History of Chess (1913) · Wikipedia
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