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Verney’s eight-handed chess
Verney’s game for eight of 1884: four against four on 448 squares.
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What you can do here
- Bots from Novice to Club player, or friends online or at the same device
- A short course on the rules, task by task on the board
- The start as Verney’s folding plate of 1885 shows it, every left-hand army in a lighter shade
How Verney’s eight-handed chess works
George Verney’s eight-handed chess of 1884: two Yellow and two White armies against two Red and two Black on a cross-shaped board of 448 squares.
Board and turns
The board is a centre of 16 by 16 squares with an arm three squares deep on each side, 448 squares in all, and all eight queens stand on light squares. Two armies of one colour sit side by side on each side. Yellow on the right moves first, then Yellow on the left, then the two Reds, the two Whites and the two Blacks, clockwise round the board: on every side the player on the right moves first. Pieces move as in ordinary chess, but there is no castling.
Partners
The four players opposite each other are partners: the two Yellows and the two Whites against the two Reds and the two Blacks. So you have three partners, your neighbour and the two across. You cannot capture their pieces, and they never attack your king. No move may expose any partner’s king to a new check, just as no move may expose your own. Bots play the others unless people at this device do.
Pawns
A pawn moves one square at a time, never two, so there is no en passant. It may leap over a partner’s pawn straight ahead onto the empty square beyond. On the back rank of the partners across it turns and walks back towards you, capturing in that direction; back on its starting rank it turns forward again. It becomes a queen only on an enemy’s back rank, which it can reach only by capturing.
A mated player
A checkmated player stays on the board but cannot move and misses every turn. The army’s pieces are inert: they neither attack nor defend, cannot be captured and only block their squares, so enemy pieces may pass between them and even stand in their range. When the mate no longer holds, because a piece that held it was captured or moved away, the army comes back to life and plays again in its turn. Its pieces may then be captured at once.
Winning and draws
A team wins when all four enemy kings are checkmated at the same time. A player who cannot move passes; if no player of a team can move (each mated or stalemated), the game is drawn. The same position three times, fifty moves of every player without a capture or a pawn move, and too little material (no rook or queen, and at most one bishop or knight per team) are draws too.
The story
England · 1884, printed in Verney’s Chess Eccentricities, 1885
When and where
George Hope Verney, the English officer who made four-handed chess popular in Britain, invented chess for eight in 1884. He printed it in his book Chess Eccentricities of 1885, on one page and a folding plate.
How it changed
He doubled his four-handed board: a centre of 16 by 16 squares with an arm three squares deep on each side, 448 squares and 128 men. Two armies of one colour sit side by side on every side; the four players opposite each other are partners, and all the laws of his four-handed game apply.
Today
No game of it is known, and David Pritchard called it “an unlikely assembly”. This app plays it as Verney printed it, the player on the right of each side moving first.
Did you know?
Verney asked for eight sets of men “sufficiently unlike each other to avoid confusion”, though his plate names only four colours.
Sources: G. H. Verney, Chess Eccentricities (1885), p. 185 · D. B. Pritchard, The Classified Encyclopedia of Chess Variants (2007)
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