Big chess
Complete chess
The Arabic chess of the 9th century on 10 × 10, with two dabbābas a side.
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What you can do here
- Bots from Novice to Club player, or friends online or at the same device
- A short course on the rules, task by task on the board
- Over 1,100 puzzles that adapt to your level
- Shatranj’s period pieces and a dabbāba drawn after the rule text
How Complete chess is played
Complete chess is the Arabic chess of the 9th century on a board of ten squares by ten: Shatranj with two more pieces a side, the dabbābas. The goal is to checkmate the opposing king: to attack it so that no move can save it. An attacked king is in check, and no move may leave your own king attacked.
The board and the start
The board has ten files, a to j, and ten ranks. From a1: rook, knight, alfil, dabbāba, king, ferz, dabbāba, alfil, knight, rook; the second rank stays empty and the pawns stand on the third. Black sets up the same on ranks 10 and 8, so the kings face each other on e1 and e10. Ludii sets them crosswise instead.
The pieces
The king steps one square in any direction, the rook moves along ranks and files, the knight jumps in an L. The dabbāba steps one square in any direction, as the king does, but it is not royal: it captures and may be captured. The ferz steps one square diagonally and the alfil jumps exactly two, as in Shatranj. There is no castling.
Pawns
A pawn moves one square forward and captures one square diagonally forward; there is no double step and no en passant. A pawn that reaches the last rank becomes a ferz, but only while its side has no ferz on the board: a side has one ferz at a time. Otherwise the pawn is removed as soon as it arrives, with the piece it captured there, if any. Cazaux reads the text the other way: the pawn promotes and the old ferz is taken off.
Winning
Checkmate wins, and so does stalemate: a player who cannot move loses. A king that reaches the opposing king’s starting square, e10 for White and e1 for Black, wins half the stake: the game ends three quarters to one quarter. Ludii and the Chess Variant Pages leave this rule out, and Murray found it unclear. Unlike Shatranj, a bare king does not lose: it plays on.
Draws
The same position three times, seventy moves each without a capture or a pawn move, or two bare kings are a draw. The text says nothing on draws; these are Shatranj’s rules in this app.
The story
the Arab world · from the 9th century; its rules survive in manuscripts of 1140 to 1446
When and where
Complete chess, in Arabic ash-shatranj at-tamma, is a larger Shatranj of the Muslim world. The Arabic chess books quote its one rule text as al-Adli’s, a master of 9th-century Baghdad, and in the 10th century al-Masudi named it among the games derived from chess.
How it changed
It widened the board to ten squares by ten and gave each side two dabbābas, which step one square in any direction like the king but are not royal. The pawns start on the third rank, behind an empty line. A side may have only one ferz at a time, and a king that reaches the other king’s starting square wins half the stake.
Today
Its rules survive in five manuscripts copied between 1140 and 1446, but not a single game or problem; one of them left its diagram blank. H. J. R. Murray (1913) saw it as a Muslim invention, not a survival of an older Indian board. In the 19th century Antonius van der Linde tried to revive it with the modern queen and bishop.
Did you know?
The rule text describes the dabbāba piece itself: square, with a furrowed head, as tall as the ferz. Its name means a siege engine, a covered shed that sheltered the men working a battering ram.
Original piece names
shah (king) · firzan (counsellor, the ferz) · fil (elephant, the alfil) · dabbaba (siege engine) · faras (horse, the knight) · rukh (the rook) · baidaq (foot soldier, the pawn)
Sources: H. J. R. Murray, A History of Chess (1913) · Jean-Louis Cazaux · Ludii · The Chess Variant Pages
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